The Avatars Guide to Magic - Ultima VIII |
Reagents: What you need for casting spells
Water Spells: Tempestry
Earth Spells: Necromancy
Air Spells: Theurgy
Fire Spells: Sorcery
Etheral Spells: Thaumaturgy
Potions: Bottled magic
Scrolls: Magic parchments

Reagents:
These are the reagents used for casting spells:
| Necromancy | Sorcery | Thaumaturgy |
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Earth Spells:
Before casting earth spells, you must prepare them. Put allthe needed reagents in a bag and use the key of the caretaker onit. After that an icon for the spell will be in the bag, whichcan be used once. You can create more spells of one typesimulatenously if you put enough reagents in the bag (e.g. twopieces of each reagent will give you two icons). Take care: Wrongnumber or type of reagents will cause them to disappear.
Open Ground: Creates a hole in the ground if possible
Death Speak: Speaking with dead people (Necromancers)
Mask of Death: You will appear to be dead for other people (undead won't fight you)
Stone Skin: No damage possible for a short time (very useful!)
Summon Dead: Summon undead creature to aid you
Grant Peace: Kill undeads (especially ghosts and skeletons forever)
Withstand Death: Survive every damage (Should work only once)
Summon Golem: Can help you in battle or open locked doors (Target: dirt)
Quakes: Creates an earthquake
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Air Spells:
Double-click on the focus to cast the spell. This will workonly before you take the breath of wind. After that, double-clickon the breath of wind and then on yourself to give you power fora single air-spell (can be done as often as you want).
Healing touch: Heals yourself (Targeted)
Restoration: Restores full health to you
Fade from sight: Makes you invisible (Targeted)
Reveal: Makes invisible things visible (e.g. hidden chests, but also you if invisible!)
Intervention: Protection against blows and striking attacks (NOT against fire, lava, drowning, ...)
Hear truth: Hear the truth in what people say
Aerial servant: Allows to move things without touching (Target on yourself to take from afar)
Divination: Reveals position and time
Air walk: Allows very long jumps

Fire Spells:
![]() | The spells must be prepared with a pentagram and a focus. The focus is afterwards used to cast the spell by double-clicking on it. There are different foci which can hold different spells (and different amounts of them). |
Pentacle:
This is a pentacle with the positions named:

Foci:

Pentacle: Can hold several of Ignite and Extinguish, every other spell once.
Wand: Many Ignite and Extinguish, some of Flash and Flame Bolt.
Rod: Many of the wand spells plus some of Endure Heat, Fire Shield and Armor of Flames.
Staff: Many of the rod spells plus Create Fire and Explosion.
Demon Head: Can hold only some of Summon Demon, Banish Demon and one Conflagration.
Spells:
Ignite: Set the target on fire if possible. Target on yourself to ignite all visible possible targets.
Extinguish: Douse target. Target on yourself douses all.
Flame Bolt: Throws a bolt of flames at the target which is damaged.
Flash: Directed bolt. Casters appears at target (=teleport). Not possible through obstacles like walls.
Endure Heat: Non-magic fire does no damage (You can walk on stable lava).
Armor of Flames: Protects from magical fire.
Fire Shield: Creates an impenetrable ring around the caster (can only be crossed by the Flash-spell).
Create Fire: Ground at target ignites. Persons standing there are damaged.
Explosion: Throw a bolt at the target, where it explodes and does damage.
Summon Demon: Demon appears and attacks target (If the target is no person he attacks you).
Banish Demon: Kills the target demon (doesn't work always).
Conflagration: BIG damage to all except you (I couldn't bind it into an focus, it always went up immediately; but the master has an enchanted focus in his rooms).
Ignite:
| Point | Candle | Reagent(s) |
| Aphelion | Red | Ash |
| Mesostel Pa | Black | - |
| Perivolcanoe Pa | Black | Pumice |
| Perivolcanoe Ze | Black | Pumice |
| Mesostel Ze | Black | - |
Extinguish:
| Point | Candle | Reagent(s) |
| Aphelion | Black | Pumice |
| Mesostel Pa | Black | - |
| Perivolcanoe Pa | Black | Pumice |
| Perivolcanoe Ze | Black | Pumice |
| Mesostel Ze | Black | - |
Flame Bolt:
| Point | Candle | Reagent(s) |
| Aphelion | Red | - |
| Mesostel Pa | Red | Ash |
| Perivolcanoe Pa | Black | - |
| Perivolcanoe Ze | Red | Pumice |
| Mesostel Ze | Black | Iron |
Flash:
| Point | Candle | Reagent(s) |
| Aphelion | Red | Pumice |
| Mesostel Pa | Black | Ash |
| Perivolcanoe Pa | Red | - |
| Perivolcanoe Ze | Red | - |
| Mesostel Ze | Black | Ash |
Endure Heat:
| Point | Candle | Reagent(s) |
| Aphelion | Black | Iron |
| Mesostel Pa | Black | - |
| Perivolcanoe Pa | Red | Obsidian |
| Perivolcanoe Ze | Red | Obsidian |
| Mesostel Ze | Black | - |
Armor ofFlames:
| Point | Candle | Reagent(s) |
| Aphelion | Black | Iron |
| Mesostel Pa | Black | Ash |
| Perivolcanoe Pa | Red | Obsidian |
| Perivolcanoe Ze | Red | Obsidian |
| Mesostel Ze | Red | Brimstone |
Fire Shield:
| Point | Candle | Reagent(s) |
| Aphelion | Black | Iron |
| Mesostel Pa | Red | Ash |
| Perivolcanoe Pa | Red | Obsidian |
| Perivolcanoe Ze | Red | Obsidian |
| Mesostel Ze | Black | - |
Create Fire:
| Point | Candle | Reagent(s) |
| Aphelion | Black | - |
| Mesostel Pa | Red | Ash |
| Perivolcanoe Pa | Black | Obsidian |
| Perivolcanoe Ze | Black | Pumice |
| Mesostel Ze | Red | Ash |
Explosion:
| Point | Candle | Reagent(s) |
| Aphelion | Red | Brimstone |
| Mesostel Pa | Black | Iron |
| Perivolcanoe Pa | Red | Pumice |
| Perivolcanoe Ze | Black | - |
| Mesostel Ze | Red | Ash |
Summon Demon:
| Point | Candle | Reagent(s) |
| Aphelion | Red | Demon Bone |
| Mesostel Pa | Red | Pumice |
| Perivolcanoe Pa | Red | Obsidian |
| Perivolcanoe Ze | Red | Obsidian |
| Mesostel Ze | Black | Ash |
Banish Demon:
| Point | Candle | Reagent(s) |
| Aphelion | Red | Demon Bone |
| Mesostel Pa | Black | Ash |
| Perivolcanoe Pa | Red | Iron |
| Perivolcanoe Ze | Red | Iron |
| Mesostel Ze | Red | Pumice |
Conflagration:
| Point | Candle | Reagent(s) |
| Aphelion | Red | Brimstone, Demon Bone |
| Mesostel Pa | Red | Iron |
| Perivolcanoe Pa | Red | Obsidian, Demon Bone |
| Perivolcanoe Ze | Red | Pumice, Demon Bone |
| Mesostel Ze | Red | Ash |

EtheralSpells:
| You can buy these spells from Mythran. He will give you a book for each. Double-click on the book to prepare the spell (will work only if you have the reagents! Beware: If you read the book and some of the reagents are missing, the others are used up!). Release the spell by double-clicking again on the book. |
Confusion Blast: All hostile creatures will stop attacking you. (One charge)
Meteor_Shower: Flaming boulders will strike down around you. (One charge)
Summon_Creature: Summons a creature, which will attack a designated foe (e.g. a kith). (One charge)
Call Destruction: Bolts of lightning will strike all visible targets. (Infinite charge)
Ethereal Travel: Allows you to traverse the ether; travelling between dimensions. (Infinite charges, but usable only once)
Confusion Blast:Newt | Meteor Shower:Ash | Summon Creature:Wing |
Call Destruction:Serpent Scale | Etheral Travel:
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Potions:
With potions you can create magical effects without having touse mana, but you'll have to carry them (and find them before!).All potions are usable only once.
Yellow Potion: Healing
Red Potion: Restoration (Will do damage if already full health!)
Blue Potion: Makes you sleep
Green Potion: Poisons you
Orange Potion: Restores your mana
Purple Potion: Gives protection in combat
Black Potion: Makes you invisible

Scrolls:
Scrolls are exactly like potions: Usable once and you need tofind them. There is only one exception: The scrolls fordispelling magical portals can nowhere be found. You can buy themfrom Mythran for 50 obsidian coins.
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Wood
Dirt
Blackmoor
Blood
Bone
Executioners Hood
Obsidian
Ash
Iron
Pumice
Brimstone
Demon Bone
Serpent Scale
Dragon Blood
Bat Wing
Eye of Newt
Open Ground: Creates a hole in the ground if possible
Death Speak: Speaking with dead people (Necromancers)
Mask of Death: You will appear to be dead for other people (undead won't fight you)
Stone Skin: No damage possible for a short time (very useful!)
Summon Dead: Summon undead creature to aid you
Grant Peace: Kill undeads (especially ghosts and skeletons forever)
Withstand Death: Survive every damage (Should work only once)
Summon Golem: Can help you in battle or open locked doors (Target: dirt)
Quakes: Creates an earthquake

Ignite: Set the target on fire if possible. Target on yourself to ignite all visible possible targets.
Confusion Blast: All hostile creatures will stop attacking you. (One charge)